![]() I thought people would be able to react to her V-Trigger 2 dash and check it more often, and I thought people would have an easier time whiff punishing stand fierce. Specifically, her V-Trigger 2 dash and stand fierce. I’ve gotten a lot more confident in my reactions with that move.Īt first, when hearing about the patch, I thought it might negatively affect Kolin’s game. Due to the nature of the move (1–2 frame startup with short active frames), this would kind of be a problem when timing the counter. Before, when I would try to react to moves like Cammy’s divekick (especially in V-Trigger 1), I would just end up blocking because of the input being a quarter circle back. In terms of Kolin specifically, the big positive change was that I feel that I can now land counters and ex counters at the last possible moment much more consistently. Dhalsim’s normals feel a little more solid. Piggybacking off of what I mentioned earlier, it only really feels slightly less chaotic and a bit more stable in neutral. It isn’t a big difference but it’s there. ![]() The lag reduction is beneficial in that sense but it has also allowed other characters the ability to whiff punish his limbs a little easier. It feels like Dhalsim has a little more stability in his overall gameplay. Its not obviously 100% but I think having 70% is pretty good compared to 60%. I noticed a change - I am able to punish things with 1 frame links and able to check more dashes and jump. The con is that opponents have an easier time walking and blocking on reaction against her normals so now its harder for her to get random free poke damage from standing medium punch and standing heavy punch. ![]() She was already strong in that field but the patch probably helped her with that 10% more. The pro is that I she is able to defend better in terms of other characters trying to dash or jump at her. It’s definitely another step in the right direction. ![]() With all that being said, I do appreciate Capcom finally hearing the people out and making some moves. It’s still hard as hell for me to anti air with Bison. I don’t feel like this change will have a real impact on things to be honest. I personally haven’t notice any big changes in the game, but then again I’ve always played on PC for the most part. Other than that, I don’t feel that there are any noticeable changeups matchup wise, or with Bison’s gameplay in general. I feel that it is a bit easier for me to punish unsafe strings to V-trigger activations (Ken’s EX Dragon Punch to V-Trigger, Akuma’s Dragon Punch to V-Trigger, ect). But yeah, I do like where this is heading, if they reduce it more and stabilize it even more, that’d be perfect! Reduced lag in general means slower gameplay might be favored more, however, there wasn’t a big reduction, so you’ll still get caught by “just do it” moves. You’ll only see me go ham when I need to or when I’m nervous. I think reduction of input lag is in my favor, since most of the time, I like to play slow rather than just go ham. Pretty much everything I was doing back before the patch, I’m still able to do now. It’s definitely easier to anti air now as well, I’ve been having more success compared to the previous patch, but other than those two, I don’t think there was anything else that’s noticeable. But I don’t think it’s gonna be a big difference, you’ll still have to anticipate it and react. Hmm, with the decreased input lag, it might be easier to jump out of his EX Whirlwinds now, since to an extent, it’s easier to react. The patch is still new and there are a few more things I’d like to test, but that’s what I’ve noticed so far. Overall the movement in the game feels smoother. Dashes seem easier to react to and its easier to confirm hits. There’s actually been a time where I’ve anti aired too early since the patch. Since she’s a control type of character, things being easier to react to helps her out, but I don’t think she will move up a tier or anything from this lag reduction. I don’t think the input lag reduction helped her drastically in anyway. Have you personally noticed a change, like being able to AA better, etc?Įdit: This story has been recently updated to reflect the thoughts of Jesse Espinoza aka Commander Jesse and Miky Chea aka XsK Samurai. Has the input lag reduction altered *insert character* in any noticeable way? In either matchups or just how they play in general? To gather a consensus, I spoke with numerous skillful players to see if they’ve encountered a change with their characters and their own playstyle.
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