![]() but I do think that games do have an identifiable "point" and I believe it is the intent of the developer that defines this point. yeah, obviously games can be enjoyed in anyway by anybody, art is subjective, and it's not necessarily an awful thing if somebody plays quickly through a game which the creator meant to be a slow crawl through a thick ambiance. I think this is overly dismissive of the argument. So long as everyone's happy, what's the problem? There is no such thing as the "point" of a game! There are goals that the developers intended, but those are not necessarily the same as the goals of those playing the game, and that's fine. you know, like Amnesia which I already mentioned twice. I do not however think that this can be applied to multiple playthroughs of any game. just fun (a more recent of example of something in this grey space is Dark Souls). As for Legend of Zelda games, I think they fall in between in a grey space, where the first play-through is meant to be an experience but the titles are paced in a way in which one could easily turn "how fast can I complete this?" into something legitimately enriching and. It doesn't particularly offend me when someone does a speed run of a platformer or an action game though, since those games often reward you for speed and speed is indeed part of the spirit. So to answer the question, yes, a speed run ruins the spirit of Amnesia: The Dark Descent or Planescape: Torment. They both exist for a reason and each have a place in the industry and in my heart. Some games are meant to be a more cerebral experience, or more commonly, just reward the player in-game for thorough exploration and consideration of details. ![]() Some games are meant to be a test of your hand-eye coordination and ability to adjust to rapidly changing challenges, in combat and in puzzles. Super Mario Brothers is begging to have speed runs done, but if you were to do a speed run of Amnesia: The Dark Descent (which I'm sure somehow exists somewhere), that would be missing the whole point of the game and probably not be very fun besides. I think it depends less on the person and more on the game. Don't really know if this is appropriate for this section, but it does makes sense…. The joy of pulling an Early Master Sword stunt on the first try is a great thing (anyone see Mofat's run? that part was pretty awesome). SpeedRuns aren't about fully enjoying those things it's just as they say: "focus on the journey, not the destination."īut I don't know. Beating up Chilfos with the Ball and Chain is also wonderful for relieving stress. I love the feeling of accomplishment when I obtain the Hylian Shield (even if I do buy it) or the Master Sword (one word: Guardian Puzzle). One example is a game I love, Twilight Princess. I'm not saying that that is a bad thing necessarily, but it's not what a game is all about. SpeedRuns make gamers care more about completing the game fast rather than about enjoying the game despite all its faults. How they can be so dedicated to it just blows my mind.īut one issue that I just cannot get out of my brain is whether or not SpeedRuns ruin the spirit of a game. I also like the intensity and passion of those who do SpeedRuns. It's fascinating to me that it is possible to "game" (literally) the system and utilize glitches to get faster through a game. To make things even better, he even goes as far as to juggle while running away from the game’s oversized crocodile.Personally, I like SpeedRuns. As he’s playing on PC, 7rayD is able to reach higher frame rates and dish out huge amounts of damage, greatly reducing the time needed to complete each boss encounter. To the untrained eye, it may seem like 7raD is merely showing off, but Resident Evil 2’s knife damage is tied to the system’s framerate. This speedrunner relies purely on his knowledge of the game’s map to quickly solve puzzles and traverse through the corridors of flesh-eating undead, while also using Leon’s knife to effortlessly take down the many menacing forms of William Birkin. However, Capcom’s remake of Resident Evil 2 is currently the game to watch and 7rayD is the latest speedrunner to hold the title, clocking in at an impressive 52m 10s. As a result, speedrunners have been drawn to Capcom’s grizzly zombie franchise ever since Chris Redfield and Jill Valentine graced our screens back in 1996. Resident Evil games have always encouraged quick playthroughs, especially since each game invariably gives you a rank based off of your completion time.
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